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Cloud Computing From Zero To Advance

Do you want to build a career in Cloud Computing and become an expert in Huawei Cloud technologies? Our 12-Week Professional Training Program (weekdays only, weekends off) will take you from beginner to advanced level — covering Compute, Storage, Networking, Security, Databases, DevOps, Kubernetes, and more. πŸ’‘ What you’ll get: Hands-on labs & real-world projects Industry-recognized training aligned with Huawei certification Practical assignments & quizzes for every module Capstone project + mock exam preparation Certification support & career guidance By the end of this program, you’ll be able to design, deploy, and manage scalable cloud solutions and kickstart your career as a Cloud Engineer, DevOps Specialist, or Cloud Architect . Month 1 (Weeks 1–4) Week 1 Day 1 – Introduction to cloud computing (IaaS, PaaS, SaaS) Day 2 – Benefits of cloud computing + Huawei Cloud positioning Day 3 – Huawei Cloud global infrastructure & architecture ...

Unity Game Development Zero to Advance

🎯 Do you want to build a career in Unity Developer and become an expert in game applications developer?


🎯 What You’ll Achieve by the End of This Course

✔️ Strong C# fundamentals & game programming concepts
✔️ Hands-on projects in both 2D & 3D game development
✔️ Ability to design and implement UI/UX in Unity
✔️ Experience in building gameplay systems, AI, and polish
✔️ A final completed game ready for your portfolio


Month 1: Fundamentals & Essentials

Week 1 – C# Fundamentals

  • Intro to programming concepts

  • Variables, Data Types, Operators

  • Conditionals (if/else, switch)

  • Loops (for, while, foreach)

  • Functions & Methods

  • Classes & Objects basics

  • Mini console projects

Week 2 – Unity Essentials

  • Unity Hub & Editor Overview

  • Scene View, GameObjects, Components

  • Prefabs & Materials

  • Lighting & Cameras

  • Basic physics (Rigidbody, Colliders)

  • Play Mode testing

Week 3 – Junior Programmer Pathway (Part 1)

  • Player Movement scripting

  • Input System basics

  • Spawning & Collectibles

  • Simple Score UI

  • Roll-a-Ball Project (Unity Learn)

Week 4 – Junior Programmer Pathway (Part 2)

  • Advanced C# (methods, arrays, lists)

  • Events & Delegates in Unity

  • Game loops & debugging

  • Challenge Project: Driving Simulator

Month 2: 2D, UI, and 3D Basics

Week 5 – 2D Game Development

  • 2D Sprites, Tilemaps, Sorting Layers

  • Physics2D (collisions, triggers)

  • Animator & Transitions

  • 2D Character Controller

  • 2D Platformer Microgame

Week 6 – UI & UX

  • Canvas, Panels, Anchors

  • Buttons, Sliders, Text

  • UI Scripting (health bar, score UI)

  • Responsive UI design

  • Quiz Project (Unity Learn)

Week 7 – 3D Game Development Basics

  • ProBuilder for Level Design

  • 3D Physics & Interactions

  • NavMesh basics

  • Enemy AI movement

  • Survival Shooter Project (Unity Learn)

Week 8 – Gameplay Systems

  • GameManager (Singleton pattern)

  • Level progression system

  • Basic inventory system

  • Power-ups & pickups

  • Mini RPG Project

Month 3: Intermediate, Polish & Capstone

Week 9 – Intermediate Projects

  • Karting Microgame (Unity Learn)

  • UI Scoreboards & Minimap

  • Checkpoint & Lap System

  • Multiplayer Intro (Netcode basics)

Week 10 – Audio & Polish

  • AudioSource & AudioClip

  • Background Music & SFX

  • Animation blending

  • Particle Effects

  • Polish Karting/Platformer project

Week 11 – Capstone Prep

  • Review past projects

  • Plan final project

  • Prototype Design Document

  • Solo/Team project setup

Final Capstone Project

  • Build a full game (2D or 3D)

  • Menus, Pause, Game Over System

  • Bug fixing & optimization

  • Export (PC/Android Build)

  • Final Presentation & Playtesting

πŸ“ž Contact Us

πŸ“± Phone: 0346-5208890
πŸ“§ Email: techconnectminds@gmail.com

 

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